Quick demo of a tile based lookup shader. The shader reads in a source texture where each pixel is read as a value. This value is then used as a lookup into a second atlas texture that contains packed tile sprites. By writing into the source texture the shader can render a big unique tile layout on a single quad in a single pass.

Published 14 days ago
StatusReleased
PlatformsHTML5
Authortomnullpointer
Made withUnity

Comments

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Interesting.  Curious what you're planning on using this for.  :)